Saving Availabilty

Saving Availability Action decides whether the user can save the state. This is useful for making the game a bit more difficult and increase the replay value of the game.
By default it is possible to save throughout all the pages.

Adding Save Availability Action
Adding a Save Availability Action is simple. All you need to choose is the desired effect and add the action.
Save Point - a save point will allow to player to save in the current page. After moving to the next page the save availability will return to the previous state - Enabled or Disabled.
Enable Saving - This will allow saving until another action will state otherwise.
Disable Saving - This will forbid saving until another action will state othersie.

Dynamic Text Action Syntax
In the list Item Action are shown in the following syntax:
Desired effect
for example:
Save Point